Learn Unity Artificial Intelligence by Making a Tank Game

9 Hours
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61 Lessons (9h)

  • Gameplay
  • Unity Introduction
    Have Unity experience? Jump to Section 6!
    1.1 Introduction3:13
    1.2 Unity Editor13:20
    1.3 Moving a Cube12:03
    1.4 Materials8:54
    1.5 Lights6:15
    1.6 Particle System6:20
    1.7 Applying Physics4:58
    1.8 Asset Store3:11
  • C# Coding - Unity Introduction
    2.1 Introduction2:08
    2.2 Variables16:59
    2.3 Methods16:19
    2.4 If Blocks7:40
    2.5 Loops12:45
  • Inputs - Unity Introduction
    3.1 Introduction1:58
    3.2 Key Presses13:35
    3.3 Moving a Player11:03
    3.4 Jumping10:58
    3.5 Moving Forward7:18
    3.6 Cycling Cameras14:07
  • Prefabs - Unity Introduction
    4.1 Introduction1:49
    4.2 Introduction to Prefabs16:51
    FAQ on Instantiating Objects
    4.3 Random Angles9:15
    FAQ on Destroying Objects
    4.4 Explosion Effects13:12
    4.5 Adding Explosion Effects10:07
  • Pathfinding Unity Game with A* Algorithm
    (Files) Source Code and Art Assets
    01. Introduction3:01
    02. Motivation8:12
    03. Project Setup6:58
    04. Node15:50
    05. String Map17:17
    06. A* Setup13:08
    07. A* Loop18:23
    08. Auxiliary Methods9:52
    09. Finishing Algorithm7:15
    10. Importing 2D Assets17:06
    11. Building a Level14:10
    12. From Console to Visual15:07
    13. Adding Tanks8:22
    14. Identifying Nodes14:17
    15. Moving the Tank9:45
    16. Visually Moving Tank11:57
    17. Smooth Movement12:53
    18. Smooth Rotation4:53
    19. Ordering Tank to Move19:28
    20. Speeding up Player4:24
    21. Spawning Logic16:14
    22. Crate Visuals13:17
    23. Adding Crates to Valid Positions10:45
    24. Collecting Crates13:02
    25. Score Counting9:23
    26. User Interface14:43
    27. Starting Game16:20
    28. Game Over Screen21:24
    29. Highscore12:57
    30. Sounds7:06
    31. Conclusion and Challenge2:59
  • Bonus
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Learn Artificial Intelligence & Make 2D Game with 9 Hours of Content on Star Algorithm and C#

Mammoth Interactive


Mammoth Interactive | Top-Rated Instructor
4.2/5 Instructor Rating: ★ ★ ★ ★

Mammoth Interactive produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games, and more. It's owned by top-rated instructor John Bura.

John Bura | Best Selling Instructor, Web/App/Game Developer
4.2/5 Instructor Rating: ★ ★ ★ ★

John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in Apple's app store. In his spare time, John likes to play ultimate Frisbee, cycle, and work out.


In this course, you’ll take your first steps toward incorporating AI into your games. The AI algorithm is the base for path-finding, allowing agents to go from point A to point B in the most optimal way. In the real world, this tool is used in airplanes and cars, but it’s useful in creating more lifelike characters in games. Here, you’ll learn how to use the AI algorithm to make a 2D game in Unity.

  • Access 61 lectures & 9 hours of content 24/7
  • Learn how to use the AI algorithm in creating 2D games
  • Make an AI path-finding algorithm
  • Create more life-like characters
  • Build a tank maze & guide the tank through it
Note: Software NOT included.


Important Details

  • Length of time users can access this course: lifetime
  • Access options: desktop & mobile
  • Certificate of completion included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Updates included
  • Experience level required: beginner


  • Any device with basic specifications


  • Unredeemed licenses can be returned for store credit within 30 days of purchase. Once your license is redeemed, all sales are final.
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